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Testing your prototype with assistive technology users

Do you have a prototype ready to test and want to include people who use assistive technology early on? You can generally adapt the prototype you use to test with non-assistive tech users to include those who use assistive technology. According to Sam Proulx’s presentation from the Civic Design Conference by Rosenfeld, here are some things to consider as you prepare for research with assistive technology users.

First, consider testing with screen magnification users, as it requires the least amount of adaption to your prototype. Then, adapt your prototype to accommodate users with physical challenges. Finally, you can reuse some of what you’ve built to create a prototype that you’ll be able to test with users of screen readers.

Screen magnification

A modal titled magnifier hovering on top of the screen allowing a user to toggle how much they'd like to magnify

The windows magnifier tool allows users to zoom in up to 500 percent

Screen magnification software allows the user to increase and decrease the magnification of text and images to varying degrees. People with low vision primarily use it.

➡️ Watch a demo on screen magnification by TetraLogical

Popular screen magnification tools

Some popular screen magnification tools are:

What to expect

Some things to expect when testing with users who use screen magnification tools are:

  • They can easily see and interpret graphical prototypes and wireframes

  • Prototypes probably already contain the information they need

  • Screen magnification software generally works with Sketch prototypes

  • Most similar to users who do not use assistive technology

What to look out for

Some things to look out for in your prototype when testing with users who use screen magnification tools are:

  • Color contrast

    • Are your prototypes still interpretable if a user uses different color contrast modes?

    • Would a user with low vision or using your prototype in broad daylight still be able to read your content with magnification?

  • Effect of magnification on content

    • Does any content like images become blurry?

    • How would your content look with large text that reflows the page on a small screen (like an iPhone 5se)?

  • White space

    • Are there any essential elements that are distant from other elements that might be missed? For example, finding a button on the far right side of the page may be more challenging if nothing connects it back to the left side.

How to adapt your prototype

  • Little adaptation is required if they’re using traditional zoom magnification tools.

  • If the user uses magnification that increases the font size on the whole page (e.g., using CMD + on a Chrome browser), most design software prototypes will not reflow unless they are coded prototypes.

Alternative navigation

A user tapping one pad of two in a switch device to navigate their iphone

A traditional switch device can be used to navigate a mobile phone.

Those who have physical disabilities, including differences in muscular control, pain that has an impact on movement, missing limbs, and others, may use a wide variety of alternative navigation tools to help them access websites and apps.

Popular alternative navigation tools

Some popular alternative navigation tools that people with physical disabilities use are:

What to expect

Some things to expect when testing with users who have physical challenges are:

  • They can easily see and understand prototypes

  • Prototypes will contain much of the information they need

  • Prototyping software may work with the assistive software they use

  • Some adaptation may be required to involve them in prototype research

What to look out for

Some things to look out for in your prototype when testing with users who have physical challenges are:

  • Hover states

  • Control labels

  • Spacing

  • Minimizing the number of required clicks

  • Size of click targets

How to adapt your prototype

When creating a prototype to test with users with physical challenges, make sure that your prototype can indicate the following:

  • Where hover is required

  • Size of click targets

  • Labels of controls

You may need to operate the clickable prototype on their behalf.

Please pay attention to voice commands they expect to work

Ensure clickable elements are correctly labeled.

Screen readers

A person interacting with their keyboard to navigate a table based on audio feedback through a screen reader

A screen reader helps users aurally navigate a page.

Screen readers are software programs that allow access to content for those with difficulty reading printed text or interpreting icons—primarily used by the blind or those with dyslexia or low vision.

Popular screen reader tools

What to expect

Some things to expect when testing with users who use screen readers are:

  • They cannot see or understand graphical prototypes

  • Prototypes do not contain the information they need

  • Prototyping software does not work with screen-reading software

  • Significant adaptation is required to involve them in prototype research

What to look out for

Some things to look out for in your prototype when testing with users who use screen readers are:

  • Semantic layout

  • Heading levels

  • Control labels

  • Keyboard accessibility

  • Focus states

  • Landmarks

  • Alt-text

How to adapt your prototype

Building your prototype in code is best for testing with screen readers at this point in the design process. You can use tools like CodePen to create a mock-up. Reach out to the #accessibility-help channel in Slack if you need help.

Your screen reader prototype must indicate the following:

  • Placement of headings and landmarks

  • The semantic layout of items like lists and tables

  • Labels of buttons, links, and other controls

  • Alt-text on images

Conduct your own accessibility tests

You can also start to conduct your own accessibility testing as your team prepares for a staging review. This document will walk you through how to conduct foundational accessibility testing, which is required, as well as advanced accessibility testing, which is recommended. Track your findings with the accessibility testing artifact. This is required and must be submitted before each staging review.

Rosenfeld Media. (2021, December 9). Prototype Reviews, People With Disabilities, and You. Civic Design 2021. https://rosenfeldmedia.com/civic-design-2021/sessions/prototype-reviews-people-with-disabilities-and-you/


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